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Melanie is a real book nerd. We mean that as a compliment of the highest order. Because even in a company of book nerds, Melanie has made her mark as a distinguished book nerd, who's nerdity is particularly strong in the arena of children's literature. So if you need help finding a book for a kid, don't ask an amateur: ask a nerd. This nerd.

Famed illustrator and animator (and favorite at Books Inc.) Tony Fucile teaches us how to draw at Oh My Gosh Stories
 
Holiday shopping is hard enough. Share the load with a Books Inc. Personal Shopper this season at no extra cost. Just set up an appointment with Personal_Shopper@BooksInc.net and take the guess work out of shopping for the many children and young adults in your life. Appointments can taken at any of the San Francisco Books Inc. locations.
 
20% of ALL SALES between 11am and 2pm will go to this fabulous, local non-profit. You can learn more about Students Rising Above and the inspiring students they benefit here. So come on down, get a head start on your holiday shopping and do a small part to help these outstanding and deserving students.
 
Also, we will have cookies.

Fever Crumb is the only girl in the Order of Engineers—and though she’s been trained and raised by them, she’s still a little shocked when a rogue archeologist recruits her for his top-secret project, forcing her to leave the Order and strike out into the real and dangerous world of London. Set in the distant, distant future, when most technology as we know it has gone extinct, the world of Fever Crumb is rugged, rough and violent. As Fever herself ventures out into London, she finds that she is exceptional for reasons other than being the only female engineer. And as she begins to parse her past, she’s lead into a thrilling adventure of self-realization, machinery and war.

Not only is Fever one of the coolest female protagonists maybe ever, rubbing shoulders with the likes of Lyra Belaqua (His Dark Materials), Tally Youngblood (Uglies) and Liesel Meminger (The Book Thief), but she’s also at home in a startlingly original conception of London. Reeve’s writing style is as precise as a surgeon’s scalpel with all the emotional wallop of a wrecking ball. Gorgeously imagined, and expertly executed, Fever Crumb is a fabulous read for the precocious, the curious and the clever. For ages 12+

Teenager Mara Dyer wakes up in the hospital with absolutely no recollection of why she’s there or what’s happened, but she’s told she’s the only one of four to survive a terrible accident. So when her parents move her to new town, she not only has to do the normal new kid things like find friends and such but she also still needs to figure out what she lived through. And why is she having mysterious nightmares?

Delicately walking the line between paranormal and psychological this satisfyingly bewildering page-turner will keep readers up into the wee hours of the night. Steamy romance with a swoon-worthy male lead (Noah) will appeal to ladies who like a little love with their mystery. Themes of peer pressure, cliques and post-traumatic stress make this novel a must read for teens. For ages 14+

The Egypt Game starts from the perspective of April Hall, a little girl who's just moved to a new neighborhood so that she can live with her grandmother while her mother runs around Hollywood. Despite the fact that April finds the new town far too provincial for her tastes, she soon makes friends with the decidedly less precocious Melanie Ross, and by proxy, Melanie's very serious little brother, Marshall (who never goes anywhere without his safety octopus, aptly named Safety). The three begin playfully reenacting ancient Egyptian rituals, and are soon joined by two boys, Ken and Toby. With five players in the Egypt game, all bringing their own ideas and research to the table, the game becomes more serious, and when strange things start happening, the kids can't help but wonder if they are making it happen. Meanwhile, a child murderer is in the neighborhood, and everyone suspects the Professor, the strange old man whose backyard is the secret location for the Egypt game. Though the cast of characters is racially diverse, Snyder never devolves into sanctimonious preaching about difference. All these varied characters and elements create a wonderful story about imagination, learning and the joy of play.


It may be impossible to throw a rock at an elementary school without hitting a third or fourth grader who's curious about ancient Egypt. So throw a rock, hit a kid and then buy them a copy of this book. The parents will totally drop charges when they see how awesome the book is. Or you'll go to jail with a funny story about bad advice an excellent kids book. For ages 8-12.

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