Little Hawk is taken out to his manhood test in midwinter. 3 months later, he comes back to a community destroyed by a foreign disease. Everyone but his grandmother is dead. Cooper has written a clear and sympathetic story of a First Nation young man and an immigrant boy and the things that tie them to the land of Rhode Island. Steeped in history, even including the great Rodger Williams, this story will move any who read it.
Please, hand it to any boy between 4th grade and university.
Fans of “My Side of the Mountain” and all of Gary Paulson will love this book. --Reviewed by Elizabeth, Books Inc. Alameda
Matt Thorsen knows he's a descendent of Thor, the god of Thunder and He-Man Action Stuff, but it's no big deal. In fact, nearly everybody in Blackwell, South Dakota can claim ancestory to either the bearer of the hammer Mjölnir or to Loki, his infamous rival, god of Fire and Dirty Tricks. The old gods died a long time ago through unspecified stupidity, but left behind mortal lineages who occasionally manifest pale glimmers of divine powers. Matt, like most of the townspeople, take this fantastic heritage for granted. He
is more worried about his science fair project than creaky old legends.
Then the town's elders proclaim that the runes show that Ragnarok, the End of The World, is coming. Matt has been chosen to stand in for the valiant warrior Thor. Matt would rather have a dirt bike. He realizes that according to lore, the gods are not supposed to win this Final Battle, he is being offered up as monster chow. With some prophecy out of left field he splits town with two school mates to search for other special Asgardian descendents to see if another fate is possible.
These two new companions are Fen and Laurie Brekke. Their family comes from mischiveous Loki and most of that clan has inherited sinister traits. The Brekkes are known for loose attitudes to the truth and property, often have rap sheets, and oh yeah, some of them turn into wolves. The Thorsens tend to be athletic, civic leaders. In fact Matt's dad is sherrif and soon has the whole state's law enforcement uot to bring the runaways home. With scarce information and resources the three embark on a mystic quest among the famous landmarks of South Dakota (yes, that region has more than one landmark, you cynics). Creatures from legend spring up left and right and
even the ones not actively trying to eat them may not be all that trustworthy. The heroes of this book are not nearly as cocky and entitlied as the protagonists of other, more famous children's lit franchises.
These kids are smart, resourceful, brave, and way out of their depths. This frightens them because, duh, they're smart. They are finding out things not just about ancient legends, but about the regular world, their families, and themselves the wish they didn't know. Once the plot picks up, the action thunders along and grows darker. There are laughs along the way and we get to know and feel for these kids. They are going to need all the help and friends they can get because a big storm is on the way.
He soon finds out that the pool is actually a portal to a world where all dreams happen.
He soon finds out there is a society of people known as the Dream Stealers who were supposed to have been defeated long ago by another society known as The Knights.
But the Dream Stealers are growing stronger, and are beginning to feed more openly on dreams. To make matters worse, The Grand Master, Leader of The Knights has disappeared, supposedly kidnapped by the Dream Stealers. Now Zac, his Grandmother, his new friends Tom and Tily, and the last of The Knights must go and try to save what might be the only thing that can stop the Dream Stealers and save both the dream world and the human world.
Reviewed By Henry, Age 12, kid reviewer, MV Books Inc.